作者 主题: 【第八章】动物伙伴(Animal Companions)  (阅读 1784 次)

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【第八章】动物伙伴(Animal Companions)
« 于: 2018-08-03, 周五 11:19:11 »
动物伙伴(Animal companions)

  动物伙伴是聽从你指令的忠實戰友。他们有着下屬特征(minion trait),所以若你使用命令動物动作(Command an Animal action)来命令他们时,他们在你的回合獲得2个动作,此取代了命令動物(Command an Animal)的通常效果。若你的动物伙伴死亡,你能花費1星期的休整期以免費替換牠。你只能擁有1位动物伙伴。
  你或1位盟友能騎乘你的动物伙伴,只要牠至少比騎手大1个体型。若你這樣做,牠只能使用牠的陸上速度,除非牠有坐骑(mount)特殊能力。再者,若有人在騎乘你的动物伙伴而牠没有坐骑(mount)特殊能力,牠不能使用合作动作(Work Together action)。

劇透 -   :
ANIMAL COMPANIONS
Animal companions are loyal comrades who follow your orders. They have the minion trait, so they gain 2 actions during your turn if you use the Command an Animal action to command them; this is in place of the usual effects of Command an Animal. If your companion dies, you can spend a week of downtime to replace it at no cost. You can have only a single animal companion.
You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If you do, it can use only its land Speed unless it has the mount special ability. In addition, if someone is riding your animal companion and it doesn’t have the mount special ability, it can’t use the Work Together action.



幼年伙伴(Young Companions)
  以下是起始動物伙伴(幼年伙伴)的基礎數值。按动物的品种调整、和成熟(full-grown)、殘暴(savage)或灵敏(nimble)的调整,以及任何特化(specializations)。動物伙伴如同你一样计算牠們的调整值和DC,但除了坐骑护甲(barding)允許1項物品加值(item bonus)让AC提升至+2外,牠們永遠不会从物品加值(item bonus)中受益。

熟练(Proficiencies)
  你的动物伙伴使用你的等级以決定牠的熟练调整值。牠的非武装攻击(unarmed Strikes)、无甲防御(unarmored defense)、坐骑护甲(barding)、全豁免(all saving throws)、察觉(Perception)、特技(Acrobatics)、运动(Athletics)皆為受训(trained in)。动物伙伴不能使用須求大于更多智慧的能力,例如恫吓(Coerce)或解讀文书(Decipher Writing),即使牠們已在相关技能受训,除非牠們擁有允许这样做的特化specializations。

属性调整值(Ability Modifiers)
  你的动物伙伴初始时擁有力量+2,敏捷+1,体質+0,智力-4,感知+1,魅力-1的基礎属性调整值。

生命值(Hit Points)
  你的动物伙伴从牠的品种獲得先祖生命值,加上每级等同6+牠体質调整值的HP。

劇透 -   :
YOUNG COMPANIONS
The following are the base statistics for a starting animal companion (a young companion). Make adjustments for the type of animal, as well as adjustments for full-grown, savage, or nimble, and any specializations. Animal companions calculate their modifiers and DCs just as you do, though with the exception of barding allowing an item bonus to AC of up to +2, they never benefit from item bonuses.
Proficiencies
Your animal companion uses your level to determine its proficiency modifier. It’s trained in its unarmed Strikes, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics. Animal companions can’t use abilities that require greater intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it.
Ability Modifiers
Your animal companion begins with base ability modifiers of Str +2, Dex +1, Con +0, Int –4, Wis +1, Cha –1.
Hit Points
Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points for each of your levels equal to 6 plus its Constitution modifier.

成熟伙伴(Full-Grown Companions)
  由幼年伙伴(Young Companions)变為成熟伙伴(Full-Grown Companion)时作出以下调整。此伙伴的力量、敏捷、体質、感知调整值+1。牠的非武装攻击(unarmed Strike)伤害从1顆骰子增加至2顆骰子(例如从1d8增加至2d8)。牠的察觉(Perception)和全豁免(all saving throws)的熟练等级(proficiency rank)提升至专家(Expert)。若你的动物伙伴是中型或更小,它的体型長大1级。

劇透 -   :
FULL-GROWN COMPANIONS
Make the following adjustments to a young companion to make it a full-grown companion. Increase the companion’s Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed Strike damage from one die to two dice (for instance, from 1d8 to 2d8). Increase its proficiency rank for Perception and all saving throws to expert. If your companion is Medium or smaller, it grows in size by one category.

灵敏伙伴(Nimble Companions)
  由成熟伙伴(Full-Grown Companion)变為灵敏伙伴(Nimble Companion)时作出以下调整。此伙伴的敏捷调整值+2,而力量、体質、感知调整值+1。牠的非武装攻击(unarmed Strike)伤害从2顆骰子增加至3顆骰子。提升牠的特技(Acrobatics)和无甲防御(unarmored defense)的熟练等级(proficiency rank)至专家(Expert)。牠而且學会它的品种的进阶动作(advanced action)或行动(Activity)。

劇透 -   :
NIMBLE COMPANIONS
Make the following adjustments to a full-grown companion to make it a nimble companion. Increase the companion’s Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. Increase its unarmed Strike damage from two dice to three dice. Increase its proficiency rank in Acrobatics to expert and its proficiency rank in unarmored defense to expert. It also learns its type’s advanced action or activity.

殘暴伙伴(Savage Companions)
  由成熟伙伴(Full-Grown Companion)变為殘暴伙伴(Savage Companion)时作出以下调整。此伙伴的力量调整值+2,而敏捷、体質、感知调整值+1。牠的非武装攻击(unarmed Strike)伤害从2顆骰子增加至3顆骰子。提升牠的运动(Athletics)的熟练等级(proficiency rank)至专家(Expert)。牠而且學会它的品种的进阶动作(advanced action)或行动(Activity)。若你的动物伙伴是中型或更小,它的体型長大1级。

劇透 -   :
SAVAGE COMPANIONS
Make the following adjustments to a full-grown companion to make it a savage companion. Increase the companion’s Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. Increase its unarmed Strike damage from two dice to three dice. Increase its proficiency rank in Athletics to expert. It also learns its type’s advanced action or activity. If your companion is Medium or smaller, it grows in size by one category.



伙伴品种(Companion Types)
  每种伙伴都給予几項好處。
  • 体型條目表示你的伙伴作為幼年伙伴(Young Companion)时的起始大小。
  • 非武装攻击(unarmed Strike)條目列出了此动物擁有的任何非武装攻击(unarmed Strike)。
  • 属性條目列出了此伙伴在哪兩項属性调整值+1。
  • 生命值條目表示此伙伴的初始先祖生命值。
  • 技能條目表示你的伙伴的額外受训技能。
  • 感官條目,若有的话,列出了你的伙伴除了昏暗視覺(这感官為所有动物皆有)(low-light vision (which all animals have))外的特殊感官。
  • 速度條目列出了你的伙伴的速度以及其他移動方式。
  • 特殊條目,若有的话,列出了你的伙伴擁有的任何特殊能力,包括牠是否通常作為坐騎,並適合例如圣武士等有坐骑的职业。
  • 合作好處(Work Together Benefit)條目表示了你在使用命令动物(Command an Animal)命令此动物使用合作动作(Work Together action)时的一种特殊好處(详情如下)。
  • 进階技巧(Advanced Maneuver)條目表示了你的伙伴成為殘暴伙伴或灵敏伙伴时學会的强力新动作或行动(activity)。
劇透 -   :
COMPANION TYPES
Each companion type grants several benefits. The Size entry indicates your companion’s starting size as a young companion. The Unarmed Strikes entry lists any unarmed Strikes the animal has. The Abilities entry lists which two ability modifiers the companion increases by 1. The Hit Points entry indicates the companion’s starting ancestry Hit Points. The Skill entry indicates your companion’s additional trained skill. The Senses entry, if present, lists your companion’s special senses other than low-light vision (which all animals have). The Speed entry lists your companion’s Speed and other movement types. The Special entry, if present, lists any other special abilities your companion has, including whether it ordinarily serves as a mount and is appropriate for mounted classes, such as the paladin. The Work Together Benefit entry indicates a special benefit you can gain by using Command an Animal to command the animal to use the Work Together action (see below). The Advanced Maneuver entry indicates a powerful new action or activity your companion learns how to use if it becomes a nimble or savage companion.



合作(Work Together)
  你的动物伙伴会協助你的攻击。你从伙伴的合作好處(Work Together Benefit)條目中獲得列出的好處。你的伙伴能使用牠的其它动作(other action)但只能移动以進入獲得合作好處(Work Together Benefit)的優勢的位置,若你的伙伴没有坐骑(mount)特殊能力而你在騎乘牠时,牠在这回合不能使用任何其它动作(other action)。

劇透 -   :
WORK TOGETHER
Your animal companion assists you. You gain the benefits listed in your companion’s Work Together Benefit entry. Your companion can use its other action only to move in order to get into position to take advantage of the Work Together benefits; if your companion doesn’t have the mount special ability and you are riding it, it can’t use any other actions this turn at all.
« 上次编辑: 2018-08-27, 周一 02:50:19 由 沉淪 »
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Re: 【PF2】动物伙伴(ANIMAL COMPANIONS)
« 回帖 #1 于: 2018-08-03, 周五 14:35:09 »
獾(Badger)
你的伙伴是一位獾(Badger)、狼獾(Wolverine)、或其牠大型鼬科生物。
体型 小型
非武裝攻击 顎 伤害 1d8穿刺伤害; 爪抓[灵巧] 伤害 1d6揮砍伤害
屬性 体質、感知
生命值 8
技能 生存
感官 灵敏嗅觉
速度 25尺,10尺挖掘速度,10尺攀爬速度
合作好處 你的獾在你的敵人位置附近翻土,干扰他的立足点。直至你的下个回合,你对你的獾威脅范围中的一个生物的所有武器攻击添加增益,以阻止此生物使用Step action(除非它能在困難地型中Step)直至它从现时的位置中移动離开。
进階技巧 獾之狂暴

劇透 -  特性速查:灵巧(agile):
Agile The multiple attack penalty you take on the second attack each turn with this weapon is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

獾之狂暴(Badger Rage)[专注(Concentrate) 情绪(Emotion) 精神(Mental)]
須求 你不在疲乏(fatigued)、狂暴(raging)、或穿戴重型护甲(heavy barding)。
  你進入纯粹的狂暴3轮。当狂暴时,你的近战伤害獲得1+你的顎的正常骰子數目的conditional bonus,当使用你的爪抓时則為一半(这伤害在大成功时如常翻倍,但它不从大成功的額外骰子中提升)。你还須要在AC上承受-1罰值並且不能使用不是狂暴动作的专注(Concentrate)动作。在你停止狂暴后,你有1轮不能使用獾之狂暴並且疲乏(fatigued)。若你在正常持續时間內中止狂暴,你变為疲乏(fatigued)並直至下一轮束前都不能使用獾之狂暴。

劇透 -   :
Badger
Your companion is a badger, a wolverine, or another big mustelid.
Size Small
Unarmed Strikes jaws, Damage 1d8 piercing;
claw (agile), Damage 1d6 slashing
Abilities Con, Wis
Hit Points 8
Skill Survival
Senses scent
Speed 25 feet, burrow 10 feet, climb 10 feet
Work Together Benefit Your badger digs around your foe’s position, interfering with its footing. Until your next turn, all your weapon Strikes against a creature your badger threatens add an enhancement that prevents the creature from using a Step action (unless it can Step through difficult terrain) until it moves from its current position.
Advanced Maneuver Badger Rage

BADGER RAGE (Concentrate Emotion Mental)
Requirement You are not fatigued, raging, or wearing heavy barding.
You enter a state of pure rage for 3 rounds. While raging, you gain a conditional bonus to melee damage rolls equal to 1 plus your jaws’ usual number of dice, or half that when using your claw (this damage doubles on a critical success as normal, but it doesn’t also increase from the extra dice from the critical success). You also take a –1 penalty to AC and can’t use concentrate actions that aren’t also rage actions. After you stop raging, you can’t use Badger Rage for 1 round, and you are fatigued for 1 round. If you stop raging before the usual duration expires, you are fatigued and can’t use Badger Rage until after the end of your next turn.

熊(Bear)
你的伙伴是一位灰熊(grizzly)、熊猫(panda)、北极熊(polar bear)或其熊类生物。
体型 小型
非武装攻击 颚咬 伤害 1d8穿刺伤害; 爪抓[灵巧] 伤害 1d6挥砍伤害
属性 力量;体质
生命值 8
技能 威吓
感官 灵敏嗅觉
速度 35尺
合作好处 你的熊在你創造突破口时撕咬你的敌人。直至你的下个回合,你对你的熊威胁范围中的一个生物的所有武器攻击增加1d8点額外挥砍伤害。若你的熊擁有特化(specialization),此額外挥砍伤害提升至2d8。
进阶技巧 熊抱

熊抱(Bear Hug)
須求 你上个动作是一次成功的爪抓攻击。
  对同一目标再次作出爪抓攻击。若你的攻击命中,此目标还会被擒抱,如同你成功了擒抱动作(Grappled action)。

劇透 -   :
Bear
Your companion is a grizzly, panda, polar bear, or other type of bear.
Size Small
Unarmed Strikes jaws, Damage 1d8 piercing;
claw (agile), Damage 1d6 slashing
Abilities Str, Con
Hit Points 8
Skill Intimidation
Senses scent
Speed 35 feet
Work Together Benefit Your bear mauls your enemies when you create an opening. Until your next turn, all your weapon Strikes against a creature your bear threatens deal 1d8 additional slashing damage. If your bear has a specialization, the additional slashing damage increases to 2d8.
Advanced Maneuver Bear Hug

BEAR HUG
Requirements Your last action was a successful claw Strike.
Make another claw Strike against the same target. If your Strike hits, the target is also grabbed, as if you had succeeded at the Grapple action.

鳥(Bird)
你的伙伴是一位猛禽、例如鵰(eagle)、鹰(hawk)、或猫头鹰(owl)。
体型 小型
非武装攻击 颚咬[嫻熟] 伤害 1d6穿刺伤害; 禽爪[灵巧,嫻熟] 伤害 1d4挥砍伤害
属性 敏捷;感知
生命值 4
技能 隱匿
速度 10尺,60尺飞行速度
合作好处 你的鳥在你創造突破口时啄击你敌人的眼睛,使他们流血。直至你的下个回合,你对你的鳥威胁范围中的一个生物的所有武器攻击添加1d4点持續流血伤害作為增益(此生物还会目眩(Dazzled)直至流血被移除為止)。若你的鳥擁有特化(specialization),此持續流血伤害提升至2d4。
进阶技巧 飛越攻擊

劇透 -  特性速查:嫻熟(finesse):
Finesse You can use your Dexterity modifier instead of your Strength modifier when making attack rolls with this melee weapon. You still use Strength when calculating damage.

飛越攻擊(Flyby Attack)
  你在飛行途中進行一次禽爪攻击。

劇透 -   :
Bird
Your companion is a bird of prey, such as an eagle, a hawk, or an owl.
Size Small
Unarmed Strikes jaws (finesse), Damage 1d6 piercing;
talon (agile, finesse), Damage 1d4 slashing
Abilities Dex, Wis
Hit Points 4
Skill Stealth
Speed 10 feet, fly 60 feet
Work Together Benefit Your bird pecks at your enemies’ eyes when you create an opening, causing them to bleed. Until your next turn, all your weapon Strikes against a creature your bird threatens add 1d4 persistent bleed damage as an enhancement (the creature is also dazzled until it removes the bleed). If your bird has a specialization, the persistent bleed damage increases to 2d4.
Advanced Maneuver Flyby Attack

FLYBY ATTACK
You Fly and make a talon Strike at any point along the way.

猫(Cat)
你的伙伴是一位大猫,例如豹(leopard)或老虎(tiger)。例如李克勞或林虎(没有小猫!
体型 小型
非武装攻击 颚咬[嫻熟] 伤害 1d6穿刺伤害; 爪抓[灵巧,嫻熟] 伤害 1d4挥砍伤害
属性 敏捷;感知
生命值 4
技能 隱匿
感官 灵敏嗅觉
速度 35尺
特殊能力 你的猫对抗措手不及(Flat-Footed)的目标时造成額外1d6点穿刺伤害。
合作好处 你的猫在你創造突破口时能使你的敌人失去平衡。直至你的下个回合,你对你的猫威胁范围中的一个生物的所有武器攻击添加增益,以使目标措手不及(Flat-Footed)直至你的下个回合结束為止(大成功则措手不及2轮)。
进阶技巧 猫之猛撲

猫之猛撲(Cat Pounce)[攻击(Attack) 移动(Move)]
  你移动然后攻击(Stride and then Strike)。若你unseen,你保持unseen直至此攻击后。

劇透 -   :
Cat
Your companion is a big cat, such as a leopard or tiger.
Size Small
Unarmed Strikes jaws (finesse), Damage 1d6 piercing;
claw (agile, finesse), Damage 1d4 slashing
Abilities Dex, Wis
Hit Points 4
Skill Stealth
Senses scent
Speed 35 feet
Special Your cat deals 1d6 additional precision damage against a flat-footed target.
Work Together Benefit Your cat throws your enemies off-balance when you create an opening. Until your next turn, all your weapon Strikes against a creature your cat threatens make the target flat-footed until the end of your next turn as an enhancement (flat-footed for 2 rounds on a critical success).
Advanced Maneuver Cat Pounce

CAT POUNCE (Attack Move )
You Stride and then Strike. If you were unseen, you remain unseen until after the attack.

馳龍(Dromaeosaur)
你的伙伴是一位馳龍(又名盜龍(raptor)),例如迅猛龍(velociraptor)或恐爪龍(deinonychus)。
体型 小型
非武装攻击 颚咬[嫻熟] 伤害 1d8穿刺伤害; 禽爪[灵巧,嫻熟] 伤害 1d6挥砍伤害
属性 敏捷;体質
生命值 6
技能 隱匿
感官 灵敏嗅觉
速度 50尺
合作好处 你的馳龍經常飛奔至夹击位。直至你的下个回合,你的馳龍被视為要么在牠自己的空间,要么在你指定的牠现时空间的10尺以內的任一位置,以判斷你是否与你的伙伴在夾击;若你想的话,你能在每次攻击时選擇不同的空间。
进阶技巧 飛奔攻击

飛奔攻击(Darting Attack)[攻击(Attack) 移动(Move)]
  你移动最多10尺然后攻击,或你攻击后移动最多10尺。

劇透 -   :
Dromaeosaur
Your companion is a dromaeosaur (also called a raptor), such as a velociraptor or deinonychus.
Size Small
Unarmed Strikes jaws (finesse); Damage 1d8 piercing
talon (agile, finesse); Damage 1d6 slashing
Abilities Dex, Con
Hit Points 6
Skill Stealth
Senses scent
Speed 50 feet
Work Together Benefit Your raptor constantly darts into flanking position. Until your next turn, your raptor counts as being in either its own space or an empty space you choose within 10 feet of its current space for the purpose of determining whether you flank with your companion; you can choose different spaces for each of your Strikes, if you wish.
Advanced Maneuver Darting Attack

DARTING ATTACK (Attack Move)
You move up to 10 feet and then Strike, or you Strike and then move up to 10 feet.

马(Horse)
你的伙伴是一位马(horse)、矮种马(pony)或其牠类似的马科生物。
体型 中型或大型
非武装攻击 蹄踢[灵巧] 伤害 1d6鈍击伤害
属性 力量;体質
生命值 8
技能 生存
感官 灵敏嗅觉
速度 40尺
特殊能力 坐骑
合作好处 你的马提升你的骑乘沖鋒(mounted charges)。直至你的下个回合,当你骑乘你的马时,你的所有武器攻击獲得沖鋒武器特性(charge weapon trait)的好處。若你的武器已擁有沖鋒武器特性(charge weapon trait),每骰子增加此額外伤害1点。
进阶技巧 驰骋

驰骋(Gallop)[移动(Move)]
  你移动兩次並且在这些移动中獲得加速10(accelerated 10)。

劇透 -   :
Horse
Your companion is a horse, pony, or other similar equine.
Size Medium or Large
Unarmed Strikes hoof (agile), Damage 1d6 bludgeoning
Abilities Str, Con
Hit Points 8
Skill Survival
Senses scent
Speed 40 feet
Special mount
Work Together Benefit Your horse enhances your mounted charges. Until your next turn, while you are riding your horse, all your weapon Strikes gain the benefits of the charge weapon trait. If your weapon already has the charge weapon trait, increase the additional damage by 1 per die.
Advanced Maneuver Gallop

GALLOP(Move)
You Stride twice and are accelerated 10 during these Strides.

蛇(Snake)
你的伙伴是一位无毒的蟒蛇,例如巨蚺(boa)或蟒蛇(python)。
体型 小型
非武装攻击 颚咬[嫻熟] 伤害 1d8穿刺伤害
属性 力量;敏捷
生命值 6
技能 隱匿
感官 灵敏嗅觉
速度 20尺,20尺攀爬速度,20尺游戏速度
合作好处 你的蛇蜷纏着你的敵人,干扰他们的反应。直至你的下个回合,被你的蛇威脅的生物不能因你的武器攻击或移动作作动為触发条件使用反应动作,除非目标等级比你高。
进阶技巧 紧勒

紧勒(Constrict)
  1个比你小的生物被擒抱(Grabbed)在你的蜷纏中。你对被擒抱的生物造成10点鈍击伤害。

劇透 -   :
Snake
Your companion is a nonvenomous constrictor snake, such as a boa or python.
Size Small
Unarmed Strikes jaws (finesse); Damage 1d8 piercing
Abilities Str, Dex
Hit Points 6
Skill Stealth
Senses scent
Speed 20 feet, climb 20 feet, swim 20 feet
Work Together Benefit Your snake holds your enemies down with its coils, interfering with their reactions. Until your next turn, creatures your snake threatens can’t use reactions triggered by your weapon Strike or Stride actions unless the target is higher level than you.
Advanced Maneuver Constrict

CONSTRICT
Requirements You have a creature that is smaller than you Grabbed in your coils.
You deal 10 bludgeoning damage to the grappled creature.

狼(Wolf)
你的伙伴是一位狼(wolf)或其牠狼种或犬科生物,例如狗(dog)。
体型 小型
非武装攻击 颚咬[嫻熟] 伤害 1d8穿刺伤害
属性 敏捷;体質
生命值 6
技能 生存
感官 灵敏嗅觉
速度 40尺
合作好处 你的狼在你創造突破口时能撕裂你敌人的筋腱,減慢他们的移动。直至你的下个回合,你对你的狼威胁范围中的一个生物的所有武器攻击增加增益以使目标受阻5(hampered 5),持续1分钟(大成功则受阻10)。
进阶技巧 狼之绊摔

狼之绊摔(Wolf Trip)
須求 你上个动作是一次成功的颚咬攻击。
  对你颚咬攻击的目标嘗試绊摔(Trip),无视你的多重攻击減值(multiple attack penalty)。

劇透 -   :
Wolf
Your companion is a wolf or other lupine or canine creature, such as a dog.
Size Small
Unarmed Strikes jaws (finesse); Damage 1d8 piercing
Abilities Dex, Con
Hit Points 6
Skill Survival
Senses Scent
Speed 40 feet
Work Together Benefit Your wolf tears at your enemies’ tendons when you leave an opening, slowing down their movement. Until your next turn, all your weapon Strikes against a creature your wolf threatens make the target hampered 5 for 1 minute as an enhancement (hampered 10 on a critical success).
Advanced Maneuver Wolf Trip

WOLF TRIP
Requirements Your last action was a successful jaws Strike.
Make a Trip attempt against the target of your jaws Strike, ignoring your multiple attack penalty.
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Re: 【PF2】动物伙伴(ANIMAL COMPANIONS)
« 回帖 #2 于: 2018-08-03, 周五 18:51:41 »
特化伴伙(Specialized companions)
  特化伴伙比起其牠动物有着明顯的智力,而且能從事更加複雜的行為。在一位动物伙伴第1次獲得特化(specialization)时,它的非武装攻击(unarmed Strike)的熟练等级(proficiency rank)提升至专家(Expert),而牠的察觉(Perception)和豁免(saving throws)的熟练等级(proficiency rank)提升至大師(master)[註:没写是什么豁免,但大概不是全豁免,因下面有变体是提升豁免]。牠的敏捷调整值+1,智力调整值+2。牠的非武装攻击(unarmed Strike)伤害从3顆骰子增加至4顆骰子。以下每一种特化(specialization)都给予額外的好處。大部分动物伙伴只能選擇1种特化(specialization)。

劇透 -   :
SPECIALIZED COMPANIONS
Specialized companions are significantly more intelligent than other animals and can engage in more complex behaviors. The first time an animal companion gains a specialization, its proficiency rank for unarmed Strikes increases to expert, and saving throws and Perception increases to master. Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Its unarmed Strike damage increases from three dice to four dice. Each of the following specializations grant additional benefits. Most animal companions can take only one specialization.

伏擊獸(Ambusher)
  你的伴伙在牠的天然生長环境(companion’s natural environment)时,即使被察覺到,它仍能使用一个潛行动作(Sneak action)。牠的先攻检定獲得+1circumstance加值,牠的隱匿(Stealth)的熟练等级(proficiency rank)提升至专家(Expert)(若已从牠的品种中受训则提升至大師(master)),而牠的敏捷调整值+1。牠的无甲防御(unarmored defense)的熟练等级(proficiency rank)至专家(Expert),若為灵敏伙伴(nimble)则提升至大師(master)。

劇透 -   :
Ambusher
In your companion’s natural environment, it can use a Sneak action even if it’s currently observed. It gains a +1 circumstance bonus to initiative rolls, its proficiency rank in Stealth increases to expert (or master if it was already trained from its type), and its Dexterity modifier increases by 1. Its proficiency rank for unarmored defense increases to expert, or master if it’s nimble.

霸凌獸(Bully)
  你的伴伙昭示自己的地位来恐嚇敵人並在戰場上任意摆布它們。牠的运动(Athletics)和威吓(Intimidate)的熟练等级(proficiency rank)提升至专家(Expert)(若已从牠的品种中受训则提升至大師(master)),而牠的力量调整值+1,魅力调整值+3。

劇透 -   :
Bully
Your companion terrorizes foes with displays of dominance and pushes them around the battlefield. Its proficiency ranks in Athletics and Intimidation increase to expert (or master if it was already trained from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3.

蠻勇獸(Daredevil)
  你的伙伴以优雅的跃步和突然的猛撲加入战鬥。牠獲得抗拒優勢(deny advantage),这意味牠被夹击或当被unseen or sensed的生物攻击时不会变成措手不及,除非此生物的等级比你高。牠的特技(Acrobatics)的熟练等级(proficiency rank)提升至大師(master),而牠的敏捷调整值+1。牠的无甲防御(unarmored defense)的熟练等级(proficiency rank)至专家(Expert),若為灵敏伙伴(nimble)则提升至大師(master)。

劇透 -   :
Daredevil
Your companion joins the fray with graceful leaps and swooping dives. It gains deny advantage, meaning it doesn’t become flat-footed when flanked or when a creature is unseen or sensed unless the attacking creature is higher level than you. Its proficiency rank in Acrobatics increases to master, and its Dexterity modifier increases by 1. Its proficiency rank in unarmored defense increases to expert, or to master if it was already expert from being nimble.

競速獸(Racer)
  你的伙伴擅長競速。牠的速度、游泳速度或飞行速度(由你選擇)增加10尺,但只限没有穿戴重型护甲(heavy barding)。牠的強韌豁免的熟练等级(proficiency rank)提升至大師(master),而牠的体質调整值+1。

劇透 -   :
Racer
Your companion races. Its Speed, swim Speed, or fly Speed (your choice) increases by 10 feet as long as it isn’t in heavy barding. Its proficiency rank in Fortitude saves increases to master, and its Constitution modifier increases by 1.

追迹兽(Tracker)
  你的伙伴能在追蹤时保持全速移速。牠的生存的熟练等级(proficiency rank)提升至专家(Expert)(若已从牠的品种中受训则提升至大師(master)),而牠的感知调整值+1。

劇透 -   :
Tracker
Your companion can move at full Speed while following tracks. Its proficiency rank for Survival increases to expert (or master if it was already trained from its type), and its Wisdom modifier increases by 1.

破壞兽(Wrecker)
  你的伙伴砸碎牠四周的東西。若牠造成的伤害高于那物品的硬度,牠削弱(dents)此物品兩次,即使牠没有造成双倍此物品硬度的伤害。牠的运动(Athletics)的熟练等级(proficiency rank)提升至大師(master),而牠的力量调整值+1。

劇透 -   :
Wrecker
Your companion smashes things around it. If it deals more damage than an object’s Hardness, it dents the object twice even if it doesn’t deal twice the object’s Hardness in damage. Its proficiency rank in Athletics increases to master, and its Strength modifier increases by 1.
« 上次编辑: 2018-08-07, 周二 23:29:12 由 犬良人 »
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Re: 【PF2】动物伙伴(ANIMAL COMPANIONS)
« 回帖 #3 于: 2018-08-03, 周五 23:47:20 »
魔宠(Familiars)

  魔宠是与你的魔法聯結在一起的神祕契約生物。大部分魔宠曾經是普通動物,通过变為魔宠的仪式成為更高級的存在。你能選擇一只超小型动物作為你的魔宠,例如蝙蝠(bat)、貓(cat)、青蛙(frog)、蜥蜴(lizard)、烏鴉( raven)、或蛇(snake)。
  魔宠擁有下屬特征(minion trait)(详情查看pg. 416),而牠们在遭遇中每轮獲得2个动作,而你需要每轮花費1个动作来命令牠們。若你的宠魔死亡,你能花費1星期的休整期以免費替換牠。你只能擁有1只魔宠。

劇透 -   :
FAMILIARS
Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, frog, lizard, raven, or snake.
Familiars have the minion trait (see page 416), and so they gain 2 actions each round during an encounter, and you need to spend 1 action each round to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can’t have more than one familiar.


调整值和DC(Modifiers and DCs)
  在應用上任何circumstance or conditional加值或罰值前,你魔宠的豁免调整值和AC等同你本人。牠的察觉、特技、隱匿调整值等同你的等级+你的施法屬性调整值。若牠須要骰任何其他攻擊檢定或技能检定,牠使用1/2你的等级作為牠的调整值。牠永遠永遠不会从物品加值或屬性調整值中獲得好處。

生命值(Hit Points)
  你每1级,你的魔宠獲得4点生命值。

体型(Size)
  你的魔宠是超小型。

感官(Senses)
  你的魔宠擁有昏暗视覺。牠能从魔宠能力中獲得其他感官。只要你的魔宠在你的1英里內,你们擁有情感聯結,分享感受和情绪。正常情況下牠不理解或说任何语言,但牠能从魔宠能力中獲得此能力。

移动(Move)
  你的魔宠要么擁有25尺移动速度,要么擁有25尺游泳速度(在獲得魔宠时任選其一)。牠能从魔宠能力中獲得其它移动方式。

魔宠能力和主人能力(Familiar and Master Abilities )
  每天,你能引導你的魔法從魔宠能力和主人能力中合共選擇兩種能力,分別影響你的魔宠和你。
  若你的魔宠是天生擁有其中一种魔宠能力(familiar abilities)的动物(例如猫头鷹擁有飞行速度),你必須選擇这能力,而你的魔宠不能是天生擁有的魔宠能力(familiar abilities)多于你每天最大值的动物。

魔宠能力(Familiar Abilities)
  • 25尺攀爬速度
  • 黑暗視覺
  • 25尺飞行速度
  • 魔宠的其中一种移动方式的速度从25尺增加至40尺
  • 灵敏嗅觉
  • 25尺游泳速度(若你的魔宠已擁有游泳速度则為陸上速度)
  • 理解并能说一种你知道的语言

主人能力(Master Abilities)
  • 你可以準備额外1个戏法(cantrip)。你必須能準備戏法(cantrip)才可選擇这主人能力。
  • 你可以準備额外1个比你最高环位低3环的法术;你必須能準備4环法术才可選擇这主人能力。
  • 若你的魔宠在你的空间內,你能施放距離為接觸的法术,把它的力量傳遞給你的魔宠,並令命此魔宠傳遞法術。若你这样做,此魔宠使用它回合中的2个动作以向你指定目标移动並嘗試接觸那目标;在傳遞接觸法术时,若目标非自願生物,牠使用的是攻击加值而不是牠自己的。若魔宠命中或暴击,此法术正常地生效。若魔宠失手或在它的回合內没有接觸目标,此法术没有效果。

劇透 -   :
Modifiers and DCs
Your familiar’s saving throw modifiers and AC are equal to your own, before applying any circumstance or conditional bonuses or penalties. Its Perception, Acrobatics, and Stealth modifiers are equal to your level plus your spellcasting ability modifier. If it needs to roll any other attack roll or skill check, it uses your level minus 2 as its modifier. It never benefits from ability modifiers or item bonuses.
Hit Points
Your familiar has 4 Hit Points for each of your levels.
Size
Your familiar is Tiny.
Senses
Your familiar has low-light vision. It can gain other senses from familiar abilities. Your familiar can communicate empathically with you as long as it’s within 1 mile, sharing its feelings and emotions. It doesn’t understand or speak any languages normally, though it can gain that ability from familiar abilities.
Move
Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar). It can gain other movement types from familiar abilities.
Familiar and Master Abilities
Each day, you can channel your magic into two abilities chosen from familiar abilities, which affect your familiar, and master abilities, which affect you.
If your familiar is an animal that naturally must have one of these familiar abilities (for instance, an owl has a fly Speed), you must select that ability, and your familiar can’t be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.

Familiar Abilities
• Climb Speed of 25 feet
• Darkvision
• Fly Speed of 25 feet
• Increase the Speed of one of the familiar’s movement types from 25 feet to 40 feet
• Scent
• Swim Speed of 25 feet (or land Speed of 25 feet if your familiar already has a swim Speed)
• Understands and speaks one language you know

Master Abilities
• You can prepare one additional cantrip. You must be able to prepare cantrips to select this master ability.
• You can prepare one additional spell at least 3 levels lower than your highest-level spell; you must be able to prepare level 4 spells to select this master ability.
• If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. If you do, the familiar uses its 2 actions for the round to move toward a target of your choice and attempt to touch that target; it uses your attack modifier for touch spells instead of its own if the target isn’t willing. If the familiar hits or critically hits, the spell has its usual effect. If the familiar misses or doesn’t reach the target to touch it this turn, the spell has no effect.
« 上次编辑: 2018-08-05, 周日 00:49:31 由 犬良人 »
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Re: 【PF2】动物伙伴(ANIMAL COMPANIONS)
« 回帖 #4 于: 2018-08-05, 周日 00:47:06 »
搞定,坐等小德出场 :em009
強烈譴責向施法怪物套幼年模版的流氓行為!
我永远喜欢神术四环施法者!